Interface ICollector<T>
Interface for collecting hits during a collision query.
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public interface ICollector<T> where T : struct, IQueryResult
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |
Properties
| Name | Description |
|---|---|
| EarlyOutOnFirstHit | Whether to exit the query as soon as any hit has been accepted. |
| MaxFraction | The maximum fraction of the query within which to check for hits For casts, this is a fraction along the ray For distance queries, this is a distance from the query object. |
| NumHits | The number of hits that have been collected. |
Methods
| Name | Description |
|---|---|
| AddHit(T) | Called when the query hits something. |