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    Interface ICollector<T>

    Interface for collecting hits during a collision query.

    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public interface ICollector<T> where T : struct, IQueryResult
    Type Parameters
    Name Description
    T

    Generic type parameter.

    Properties

    Name Description
    EarlyOutOnFirstHit

    Whether to exit the query as soon as any hit has been accepted.

    MaxFraction

    The maximum fraction of the query within which to check for hits For casts, this is a fraction along the ray For distance queries, this is a distance from the query object.

    NumHits

    The number of hits that have been collected.

    Methods

    Name Description
    AddHit(T)

    Called when the query hits something.

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