Struct PhysicsWorldData.PhysicsWorldComponentHandles
The physics world component handles. Stores the information about ECS component handles needed for generating a PhysicsWorld
Inherited Members
Namespace: Unity.Physics.Systems
Syntax
public struct PhysicsWorldComponentHandles
Constructors
PhysicsWorldComponentHandles(ref SystemState)
Constructor.
Declaration
public PhysicsWorldComponentHandles(ref SystemState systemState)
Parameters
Type | Name | Description |
---|---|---|
SystemState | systemState | [in,out] State of the system. |
Methods
Update(ref SystemState)
Updates the PhysicsWorldData.PhysicsWorldComponentHandles. Call this in OnUpdate() methods of the systems in which you want to store PhysicsWorldData in.
Declaration
public void Update(ref SystemState systemState)
Parameters
Type | Name | Description |
---|---|---|
SystemState | systemState | [in,out] State of the system. |