Class PhysicsInitializeGroup
The first group to run in physics pipeline. It creates the PhysicsWorld from ECS physics components. The most important system in this world is BuildPhysicsWorld .
Inherited Members
Namespace: Unity.Physics.Systems
Syntax
[UpdateInGroup(typeof(PhysicsSystemGroup))]
[UpdateBefore(typeof(PhysicsSimulationGroup))]
public class PhysicsInitializeGroup : ComponentSystemGroup