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    Struct SimulationStepInput

    Parameters for a simulation step.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics
    Syntax
    public struct SimulationStepInput

    Fields

    Gravity

    Gravity in the physics world.

    Declaration
    public float3 Gravity
    Field Value
    Type Description
    float3

    HaveStaticBodiesChanged

    Used for optimization of static body synchronization.

    Declaration
    public NativeReference<int>.ReadOnly HaveStaticBodiesChanged
    Field Value
    Type Description
    NativeReference.ReadOnly<>

    NumSolverIterations

    Number of iterations to perform while solving constraints.

    Declaration
    public int NumSolverIterations
    Field Value
    Type Description
    Int32

    SolverStabilizationHeuristicSettings

    Settings for solver stabilization heuristic in Unity.Physics.

    Declaration
    public Solver.StabilizationHeuristicSettings SolverStabilizationHeuristicSettings
    Field Value
    Type Description
    Solver.StabilizationHeuristicSettings

    SynchronizeCollisionWorld

    Whether to update the collision world after the step for more precise queries.

    Declaration
    public bool SynchronizeCollisionWorld
    Field Value
    Type Description
    Boolean

    TimeStep

    Portion of time to step the physics world for.

    Declaration
    public float TimeStep
    Field Value
    Type Description
    Single

    World

    Physics world to be stepped.

    Declaration
    public PhysicsWorld World
    Field Value
    Type Description
    PhysicsWorld
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