Struct PhysicsMassOverride
Add this component to a dynamic body if it needs to sometimes switch to being kinematic. This
allows you to retain its dynamic mass properties on its PhysicsMass component,
but have the physics solver temporarily treat it as if it were kinematic. Kinematic bodies
will have infinite mass and inertia. They should also not be affected by gravity. Hence, if
IsKinematic is non-zero the value in an associated PhysicsGravityFactor
component is also ignored. If SetVelocityToZero is non-zero then the value in an associated PhysicsVelocity
component is also ignored.
Syntax
public struct PhysicsMassOverride : IComponentData, IQueryTypeParameter
Fields
IsKinematic
Declaration
Field Value
SetVelocityToZero
The set velocity to zero flag.
Declaration
public byte SetVelocityToZero
Field Value
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.