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    Class CustomPhysicsProxyAuthoring

    This authoring component will create multiple proxy entities in different physics worlds.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    CustomPhysicsProxyAuthoring
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
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    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
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    Object.FindObjectsByType(Type, FindObjectsSortMode)
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    Object.FindSceneObjectsOfType(Type)
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    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
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    Object.ToString()
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    Object.Equals(Object, Object)
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    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Physics.Authoring
    Syntax
    [AddComponentMenu("Entities/Physics/Custom Physics Proxy")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.physics@latest/index.html?subfolder=/api/Unity.Physics.Authoring.CustomPhysicsProxyAuthoring.html")]
    public sealed class CustomPhysicsProxyAuthoring : MonoBehaviour

    Fields

    FirstOrderGain

    First Order Gain

    Coefficient in range [0,1] denoting how much the client body will be driven by position (teleported), while the rest of the position diff will be velocity-driven."

    Declaration
    [Range(0F, 1F)]
    [Tooltip("Coefficient in range [0,1] denoting how much the client body will be driven by position (teleported), while the rest of the position diff will be velocity-driven.")]
    public float FirstOrderGain
    Field Value
    Type Description
    Single

    TargetPhysicsWorld

    A mask of physics world indices in which proxy entities should be created.

    Declaration
    public CustomPhysicsProxyAuthoring.TargetWorld TargetPhysicsWorld
    Field Value
    Type Description
    CustomPhysicsProxyAuthoring.TargetWorld
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    Generated by DocFX on 18 October 2023