Class CustomPhysicsBodyTagNames
Custom Physics Body Tag Names.
A scriptable object used for assigning names to CustomPhysicsBodyTags and saving them.
Inherited Members
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.Physics.Authoring
Syntax
[CreateAssetMenu(menuName = "Unity Physics/Custom Physics Body Tag Names", fileName = "Custom Physics Body Tag Names", order = 505)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.physics@latest/index.html?subfolder=/api/Unity.Physics.Authoring.CustomPhysicsBodyTagNames.html")]
public sealed class CustomPhysicsBodyTagNames : ScriptableObject, ITagNames
Properties
TagNames
The names corresponding to the eight tags in a CustomPhysicsBodyTags instance.
Declaration
public IReadOnlyList<string> TagNames { get; }
Property Value
Type | Description |
---|---|
IReadOnlyList<String> |