Struct CleanPhysicsDebugDataSystem_Editor
A system which cleans physics debug display data from the previous frame while in edit mode. In case of using multiple worlds feature, in order for debug display to work properly on multiple worlds, you need to disable the update of this system in editor display physics group (PhysicsDisplayDebugGroup).
Inherited Members
Namespace: Unity.Physics.Authoring
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PhysicsDisplayDebugGroup))]
public struct CleanPhysicsDebugDataSystem_Editor : ISystem