Enum BodyMotionType
Describes how a rigid body will be simulated in the run-time.
Syntax
public enum BodyMotionType
Fields
Name |
Description |
Value |
Dynamic |
The physics solver will move the rigid body and handle its collision response with other bodies, based on its physical properties.
|
0 |
Kinematic |
The physics solver will move the rigid body according to its velocity, but it will be treated as though it has infinite mass.
It will generate a collision response with any rigid bodies that lie in its path of motion, but will not be affected by them.
|
1 |
Static |
The physics solver will not move the rigid body.
Any transformations applied to it will be treated as though it is teleporting.
|
2 |
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