Class BeginJointBakingSystem
A system that is updated before all built-in conversion systems that produce PhysicsJoint.
Inherited Members
Namespace: Unity.Physics.Authoring
Syntax
[UpdateAfter(typeof(RigidbodyBakingSystem))]
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem, WorldSystemFilterFlags.Default)]
public class BeginJointBakingSystem : SystemBase