Class PhysicsWorldBuilder
Utilities for building a physics world.
Inheritance
PhysicsWorldBuilder
Syntax
public static class PhysicsWorldBuilder
Methods
Build broadphase BoundingVolumeHierarchy of the specified PhysicsWorld (run immediately on the current thread)
Declaration
public static void BuildBroadphaseBVHImmediate(ref PhysicsWorld world, bool haveStaticBodiesChanged, float timeStep, float3 gravity)
Parameters
Fill specified PhysicsWorld with bodies and joints (using entities from specified queries) and build broadphase BoundingVolumeHierarchy (run immediately on the current thread).
Needs a system to get read handles to Entity and all physics-related components.
Declaration
public static void BuildPhysicsWorldImmediate(SystemBase system, ref PhysicsWorld world, ref NativeArray<int> haveStaticBodiesChanged, float timeStep, float3 gravity, uint lastSystemVersion, EntityQuery dynamicEntityGroup, EntityQuery staticEntityGroup, EntityQuery jointEntityGroup)
Parameters
Fill the PhysicsWorld in specified physicsData with bodies and joints (using entities from physicsData's queries) and build broadphase BoundingVolumeHierarchy (run immediately on the current thread).
Needs a system to get read handles to Entity and all physics-related components.
Declaration
public static void BuildPhysicsWorldImmediate(SystemBase system, ref PhysicsWorldData physicsData, float timeStep, float3 gravity, uint lastSystemVersion)
Parameters
ScheduleBroadphaseBVHBuild(ref PhysicsWorld, ref NativeArray<Int32>, in JobHandle, Single, Boolean, float3)
Schedule jobs to build broadphase BoundingVolumeHierarchy of the specified PhysicsWorld
Declaration
public static JobHandle ScheduleBroadphaseBVHBuild(ref PhysicsWorld world, ref NativeArray<int> haveStaticBodiesChanged, in JobHandle inputDep, float timeStep, bool isBroadphaseBuildMultiThreaded, float3 gravity)
Parameters
Returns
SchedulePhysicsWorldBuild(SystemBase, ref PhysicsWorld, ref NativeArray<Int32>, in JobHandle, Single, Boolean, float3, UInt32, EntityQuery, EntityQuery, EntityQuery)
Schedule jobs to fill specified PhysicsWorld with bodies and joints (using entities from specified queries) and build broadphase BoundingVolumeHierarchy.
Needs a system to get read handles to Entity and all physics-related components.
Declaration
public static JobHandle SchedulePhysicsWorldBuild(SystemBase system, ref PhysicsWorld world, ref NativeArray<int> haveStaticBodiesChanged, in JobHandle inputDep, float timeStep, bool isBroadphaseBuildMultiThreaded, float3 gravity, uint lastSystemVersion, EntityQuery dynamicEntityGroup, EntityQuery staticEntityGroup, EntityQuery jointEntityGroup)
Parameters
Returns
SchedulePhysicsWorldBuild(SystemBase, ref PhysicsWorldData, in JobHandle, Single, Boolean, float3, UInt32)
Schedule jobs to fill the PhysicsWorld in specified physicsData with bodies and joints (using entities from physicsData's queries) and build broadphase BoundingVolumeHierarchy.
Needs a system to get read handles to Entity and all physics-related components.
Declaration
public static JobHandle SchedulePhysicsWorldBuild(SystemBase system, ref PhysicsWorldData physicsData, in JobHandle inputDep, float timeStep, bool isBroadphaseBuildMultiThreaded, float3 gravity, uint lastSystemVersion)
Parameters
Returns
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