Struct PhysicsWorldIndex
Shared component for entities that belong to a physics world. Default physics world is built in BuildPhysicsWorld, from entities that have Value of 0.
Syntax
public struct PhysicsWorldIndex : ISharedComponentData, IEquatable<PhysicsWorldIndex>
Constructors
PhysicsWorldIndex(UInt32)
Constructor taking the physics world index, with default value of 0 (used for default physics world).
Declaration
public PhysicsWorldIndex(uint worldIndex = 0U)
Parameters
Type |
Name |
Description |
UInt32 |
worldIndex |
|
Fields
Value
Index of the physics world that this entity belongs to.
Declaration
Field Value
Methods
Equals(PhysicsWorldIndex)
Declaration
public bool Equals(PhysicsWorldIndex other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides