Struct CollisionWorldProxy
Proxy component data structure for CollisionWorld to use in DataFlowGraph nodes.
Namespace: Unity.Physics
Syntax
public struct CollisionWorldProxy : IComponentData
Properties
IsCreated
Declaration
public readonly bool IsCreated { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Methods
ToCollisionWorld()
Declaration
public CollisionWorld ToCollisionWorld()
Returns
| Type | Description |
|---|---|
| CollisionWorld |