docs.unity3d.com
    Show / Hide Table of Contents

    Struct CollisionWorldProxy

    Proxy component data structure for CollisionWorld to use in DataFlowGraph nodes.

    Namespace: Unity.Physics
    Syntax
    public struct CollisionWorldProxy : IComponentData

    Properties

    IsCreated

    Declaration
    public readonly bool IsCreated { get; }
    Property Value
    Type Description
    Boolean

    Methods

    ToCollisionWorld()

    Declaration
    public CollisionWorld ToCollisionWorld()
    Returns
    Type Description
    CollisionWorld
    In This Article
    • Properties
      • IsCreated
    • Methods
      • ToCollisionWorld()
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023