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    Struct ColliderDistanceInput

    Namespace: Unity.Physics
    Syntax
    public struct ColliderDistanceInput

    Constructors

    ColliderDistanceInput(BlobAssetReference<Collider>, RigidTransform, Single)

    Declaration
    public ColliderDistanceInput(BlobAssetReference<Collider> collider, RigidTransform transform, float maxDistance)
    Parameters
    Type Name Description
    BlobAssetReference<Collider> collider
    RigidTransform transform
    Single maxDistance

    Fields

    Collider

    Declaration
    public Collider*Collider
    Field Value
    Type Description
    Collider*

    MaxDistance

    Declaration
    public float MaxDistance
    Field Value
    Type Description
    Single

    Transform

    Declaration
    public RigidTransform Transform
    Field Value
    Type Description
    RigidTransform

    Extension Methods

    BlobAssetReferenceColliderExtension.SetCollider(ref ColliderDistanceInput, BlobAssetReference<Collider>)
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