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    Interface BoundingVolumeHierarchy.IPointDistanceLeafProcessor

    Namespace: Unity.Physics
    Syntax
    public interface IPointDistanceLeafProcessor

    Methods

    DistanceLeaf<T>(PointDistanceInput, Int32, ref T)

    Declaration
    bool DistanceLeaf<T>(PointDistanceInput input, int leafData, ref T collector)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    PointDistanceInput input
    Int32 leafData
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    In This Article
    • Methods
      • DistanceLeaf<T>(PointDistanceInput, Int32, ref T)
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