Struct PhysicsMass | Unity Physics | 0.5.1-preview.2
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    Struct PhysicsMass

    Namespace: Unity.Physics
    Syntax
    public struct PhysicsMass : IComponentData

    Fields

    AngularExpansionFactor

    Declaration
    public float AngularExpansionFactor
    Field Value
    Type Description
    Single

    InverseInertia

    Declaration
    public float3 InverseInertia
    Field Value
    Type Description
    Unity.Mathematics.float3

    InverseMass

    Declaration
    public float InverseMass
    Field Value
    Type Description
    Single

    Transform

    Declaration
    public RigidTransform Transform
    Field Value
    Type Description
    Unity.Mathematics.RigidTransform

    Properties

    CenterOfMass

    Declaration
    public float3 CenterOfMass { get; set; }
    Property Value
    Type Description
    Unity.Mathematics.float3

    InertiaOrientation

    Declaration
    public quaternion InertiaOrientation { get; set; }
    Property Value
    Type Description
    Unity.Mathematics.quaternion

    Methods

    CreateDynamic(MassProperties, Single)

    Declaration
    public static PhysicsMass CreateDynamic(MassProperties massProperties, float mass)
    Parameters
    Type Name Description
    MassProperties massProperties
    Single mass
    Returns
    Type Description
    PhysicsMass

    CreateKinematic(MassProperties)

    Declaration
    public static PhysicsMass CreateKinematic(MassProperties massProperties)
    Parameters
    Type Name Description
    MassProperties massProperties
    Returns
    Type Description
    PhysicsMass

    Extension Methods

    PhysicsComponentExtensions.GetEffectiveMass(PhysicsMass, Translation, Rotation, float3, float3)
    PhysicsComponentExtensions.GetCenterOfMassWorldSpace(PhysicsMass, Translation, Rotation)
    PhysicsComponentExtensions.SetCenterOfMassWorldSpace(ref PhysicsMass, Translation, Rotation, float3)
    PhysicsComponentExtensions.GetImpulseFromForce(PhysicsMass, float3, ForceMode, Single, out float3, out PhysicsMass)
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