Class PhysicsShapeConversionSystem | Unity Physics | 0.5.1-preview.2
docs.unity3d.com
    Show / Hide Table of Contents

    Class PhysicsShapeConversionSystem

    Inheritance
    Object
    ComponentSystemBase
    ComponentSystem
    GameObjectConversionSystem
    BaseShapeConversionSystem<PhysicsShapeAuthoring>
    PhysicsShapeConversionSystem
    Inherited Members
    BaseShapeConversionSystem<PhysicsShapeAuthoring>.OnCreate()
    BaseShapeConversionSystem<PhysicsShapeAuthoring>.OnDestroy()
    BaseShapeConversionSystem<PhysicsShapeAuthoring>.OnUpdate()
    GameObjectConversionSystem.OnCreate()
    GameObjectConversionSystem.ForkSettings(Byte)
    GameObjectConversionSystem.ShouldRunConversionSystem()
    GameObjectConversionSystem.DeclareReferencedPrefab(GameObject)
    GameObjectConversionSystem.DeclareReferencedAsset(Object)
    GameObjectConversionSystem.DeclareLinkedEntityGroup(GameObject)
    GameObjectConversionSystem.DeclareDependency(GameObject, GameObject)
    GameObjectConversionSystem.DeclareDependency(Component, Component)
    GameObjectConversionSystem.DeclareAssetDependency(GameObject, Object)
    GameObjectConversionSystem.HasPrimaryEntity(Object)
    GameObjectConversionSystem.HasPrimaryEntity(Component)
    GameObjectConversionSystem.TryGetPrimaryEntity(Object)
    GameObjectConversionSystem.TryGetPrimaryEntity(Component)
    GameObjectConversionSystem.GetPrimaryEntity(Object)
    GameObjectConversionSystem.GetPrimaryEntity(Component)
    GameObjectConversionSystem.GetSceneSectionEntity(Entity)
    GameObjectConversionSystem.CreateAdditionalEntity(Object)
    GameObjectConversionSystem.CreateAdditionalEntity(Component)
    GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Object, Unity.Collections.NativeArray<Unity.Entities.Entity>)
    GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Component, Unity.Collections.NativeArray<Unity.Entities.Entity>)
    GameObjectConversionSystem.GetEntities(Object)
    GameObjectConversionSystem.GetEntities(Component)
    GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
    GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
    GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
    GameObjectConversionSystem.BuildHasType(System.Type)
    GameObjectConversionSystem.BuildHasType(System.Type[])
    GameObjectConversionSystem.AddHybridComponent(Component)
    GameObjectConversionSystem.GetGuidForAssetExport(Object)
    GameObjectConversionSystem.TryCreateAssetExportWriter(Object)
    GameObjectConversionSystem.ConfigureEditorRenderData(Entity, GameObject, Boolean)
    GameObjectConversionSystem.OnCreateForCompiler()
    GameObjectConversionSystem.DstEntityManager
    GameObjectConversionSystem.BlobAssetStore
    ComponentSystem.InitEntityQueryCache(Int32)
    ComponentSystem.Update()
    Unity.Entities.ComponentSystem.OnCreateForCompiler()
    ComponentSystem.PostUpdateCommands
    ComponentSystem.Entities
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.ShouldRunSystem()
    Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.GetComponentDataFromEntity<T>(Boolean)
    ComponentSystemBase.GetBufferFromEntity<T>(Boolean)
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    ComponentSystemBase.GetArchetypeChunkComponentType<T>(Boolean)
    ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(ComponentType)
    ComponentSystemBase.GetArchetypeChunkBufferType<T>(Boolean)
    ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    ComponentSystemBase.GetArchetypeChunkEntityType()
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    Unity.Entities.ComponentSystemBase.ExecutingSystemType
    Namespace: Unity.Physics.Authoring
    Syntax
    public sealed class PhysicsShapeConversionSystem : BaseShapeConversionSystem<PhysicsShapeAuthoring>

    Methods

    GetPrimaryBody(PhysicsShapeAuthoring)

    Declaration
    protected override GameObject GetPrimaryBody(PhysicsShapeAuthoring shape)
    Parameters
    Type Name Description
    PhysicsShapeAuthoring shape
    Returns
    Type Description
    GameObject
    Overrides
    Unity.Physics.Authoring.BaseShapeConversionSystem<Unity.Physics.Authoring.PhysicsShapeAuthoring>.GetPrimaryBody(Unity.Physics.Authoring.PhysicsShapeAuthoring)

    ShouldConvertShape(PhysicsShapeAuthoring)

    Declaration
    protected override bool ShouldConvertShape(PhysicsShapeAuthoring shape)
    Parameters
    Type Name Description
    PhysicsShapeAuthoring shape
    Returns
    Type Description
    Boolean
    Overrides
    Unity.Physics.Authoring.BaseShapeConversionSystem<Unity.Physics.Authoring.PhysicsShapeAuthoring>.ShouldConvertShape(Unity.Physics.Authoring.PhysicsShapeAuthoring)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023