Class PhysicsShapeConversionSystem
Inheritance
PhysicsShapeConversionSystem
Inherited Members
GameObjectConversionSystem.ShouldRunConversionSystem()
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Object, Unity.Collections.NativeArray<Unity.Entities.Entity>)
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Component, Unity.Collections.NativeArray<Unity.Entities.Entity>)
GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type[])
GameObjectConversionSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Physics.Authoring
Syntax
public sealed class PhysicsShapeConversionSystem : BaseShapeConversionSystem<PhysicsShapeAuthoring>
Methods
GetPrimaryBody(PhysicsShapeAuthoring)
Declaration
protected override GameObject GetPrimaryBody(PhysicsShapeAuthoring shape)
Parameters
Type | Name | Description |
---|---|---|
PhysicsShapeAuthoring | shape |
Returns
Type | Description |
---|---|
GameObject |
Overrides
Unity.Physics.Authoring.BaseShapeConversionSystem<Unity.Physics.Authoring.PhysicsShapeAuthoring>.GetPrimaryBody(Unity.Physics.Authoring.PhysicsShapeAuthoring)
ShouldConvertShape(PhysicsShapeAuthoring)
Declaration
protected override bool ShouldConvertShape(PhysicsShapeAuthoring shape)
Parameters
Type | Name | Description |
---|---|---|
PhysicsShapeAuthoring | shape |
Returns
Type | Description |
---|---|
Boolean |
Overrides
Unity.Physics.Authoring.BaseShapeConversionSystem<Unity.Physics.Authoring.PhysicsShapeAuthoring>.ShouldConvertShape(Unity.Physics.Authoring.PhysicsShapeAuthoring)