Struct CylinderGeometry
Syntax
public struct CylinderGeometry : IEquatable<CylinderGeometry>
Fields
MaxSideCount
Declaration
public const int MaxSideCount = 32
Field Value
MinSideCount
Declaration
public const int MinSideCount = 3
Field Value
Properties
BevelRadius
Declaration
public float BevelRadius { get; set; }
Property Value
Center
Declaration
public float3 Center { get; set; }
Property Value
Type |
Description |
Unity.Mathematics.float3 |
|
Height
Declaration
public float Height { get; set; }
Property Value
Orientation
Declaration
public quaternion Orientation { get; set; }
Property Value
Type |
Description |
Unity.Mathematics.quaternion |
|
Radius
Declaration
public float Radius { get; set; }
Property Value
SideCount
Declaration
public int SideCount { get; set; }
Property Value
Methods
Equals(CylinderGeometry)
Declaration
public bool Equals(CylinderGeometry other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides