Struct CollisionWorldProxy
Proxy component data structure for CollisionWorld to use in DataFlowGraph nodes.
Namespace: Unity.Physics
Syntax
public struct CollisionWorldProxy : IComponentData
Properties
IsCreated
Declaration
public bool IsCreated { get; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
ToCollisionWorld()
Declaration
public CollisionWorld ToCollisionWorld()
Returns
Type | Description |
---|---|
CollisionWorld |