Struct SphereCollider
  
Syntax
public struct SphereCollider : IConvexCollider, ICollider, ICollidable
 
Properties
  
Center
Declaration
public float3 Center { get; }
 
Property Value
CollisionType
Declaration
public CollisionType CollisionType { get; }
 
Property Value
Filter
Declaration
public CollisionFilter Filter { get; set; }
 
Property Value
Geometry
Declaration
public SphereGeometry Geometry { get; set; }
 
Property Value
MassProperties
Declaration
public MassProperties MassProperties { get; }
 
Property Value
Material
Declaration
public Material Material { get; set; }
 
Property Value
MemorySize
Declaration
public int MemorySize { get; }
 
Property Value
Radius
Declaration
public float Radius { get; }
 
Property Value
Type
Declaration
public ColliderType Type { get; }
 
Property Value
Methods
  
CalculateAabb()
Declaration
public Aabb CalculateAabb()
 
Returns
Implements
Declaration
public Aabb CalculateAabb(RigidTransform transform)
 
Parameters
| Type | 
Name | 
Description | 
| RigidTransform | 
transform | 
 | 
Returns
Implements
Declaration
public bool CalculateDistance(ColliderDistanceInput input)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(PointDistanceInput input)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector)
    where T : struct, ICollector<DistanceHit>
 
Parameters
Returns
Type Parameters
Implements
Declaration
public bool CalculateDistance<T>(PointDistanceInput input, ref T collector)
    where T : struct, ICollector<DistanceHit>
 
Parameters
Returns
Type Parameters
Implements
Declaration
public bool CastCollider(ColliderCastInput input)
 
Parameters
Returns
Implements
Declaration
public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
 
Parameters
Returns
Implements
Declaration
public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
 
Parameters
Returns
Implements
Declaration
public bool CastCollider<T>(ColliderCastInput input, ref T collector)
    where T : struct, ICollector<ColliderCastHit>
 
Parameters
Returns
Type Parameters
Implements
Declaration
public bool CastRay(RaycastInput input)
 
Parameters
Returns
Implements
Declaration
public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
 
Parameters
Returns
Implements
Declaration
public bool CastRay(RaycastInput input, out RaycastHit closestHit)
 
Parameters
Returns
Implements
Declaration
public bool CastRay<T>(RaycastInput input, ref T collector)
    where T : struct, ICollector<RaycastHit>
 
Parameters
Returns
Type Parameters
Implements
Create(SphereGeometry)
Declaration
public static BlobAssetReference<Collider> Create(SphereGeometry geometry)
 
Parameters
Returns
| Type | 
Description | 
| BlobAssetReference<Collider> | 
 | 
Create(SphereGeometry, CollisionFilter)
Declaration
public static BlobAssetReference<Collider> Create(SphereGeometry geometry, CollisionFilter filter)
 
Parameters
Returns
| Type | 
Description | 
| BlobAssetReference<Collider> | 
 | 
Create(SphereGeometry, CollisionFilter, Material)
Declaration
public static BlobAssetReference<Collider> Create(SphereGeometry geometry, CollisionFilter filter, Material material)
 
Parameters
Returns
| Type | 
Description | 
| BlobAssetReference<Collider> | 
 |