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    Struct Scheduler.RadixSortPerBodyAJob

    Namespace: Unity.Physics
    Syntax
    public struct RadixSortPerBodyAJob : IJob

    Fields

    DigitCount

    Declaration
    public NativeArray<int> DigitCount
    Field Value
    Type Description
    NativeArray<System.Int32>

    InputArray

    Declaration
    public NativeArray<ulong> InputArray
    Field Value
    Type Description
    NativeArray<System.UInt64>

    MaxDigits

    Declaration
    public int MaxDigits
    Field Value
    Type Description
    System.Int32

    MaxIndex

    Declaration
    public int MaxIndex
    Field Value
    Type Description
    System.Int32

    OutputArray

    Declaration
    public NativeArray<ulong> OutputArray
    Field Value
    Type Description
    NativeArray<System.UInt64>

    Methods

    Execute()

    Declaration
    public void Execute()

    RadixSortPerBodyA(NativeArray<UInt64>, NativeArray<UInt64>, NativeArray<Int32>, Int32, Int32, Int32)

    Declaration
    public static void RadixSortPerBodyA(NativeArray<ulong> inputArray, NativeArray<ulong> outputArray, NativeArray<int> digitCount, int maxDigits, int maxIndex, int shift)
    Parameters
    Type Name Description
    NativeArray<System.UInt64> inputArray
    NativeArray<System.UInt64> outputArray
    NativeArray<System.Int32> digitCount
    System.Int32 maxDigits
    System.Int32 maxIndex
    System.Int32 shift
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