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    Struct Broadphase.Tree

    Namespace: Unity.Physics
    Syntax
    public struct Tree : IDisposable, ICloneable

    Fields

    BodyCount

    Declaration
    public int BodyCount
    Field Value
    Type Description
    System.Int32

    NodeFilters

    Declaration
    public NativeArray<CollisionFilter> NodeFilters
    Field Value
    Type Description
    NativeArray<CollisionFilter>

    Nodes

    Declaration
    public NativeArray<BoundingVolumeHierarchy.Node> Nodes
    Field Value
    Type Description
    NativeArray<BoundingVolumeHierarchy.Node>

    Ranges

    Declaration
    public NativeArray<BoundingVolumeHierarchy.Builder.Range> Ranges
    Field Value
    Type Description
    NativeArray<BoundingVolumeHierarchy.Builder.Range>

    Properties

    BoundingVolumeHierarchy

    Declaration
    public BoundingVolumeHierarchy BoundingVolumeHierarchy { get; }
    Property Value
    Type Description
    BoundingVolumeHierarchy

    BranchCount

    Declaration
    public int BranchCount { get; set; }
    Property Value
    Type Description
    System.Int32

    NodeCount

    Declaration
    public int NodeCount { get; set; }
    Property Value
    Type Description
    System.Int32

    Methods

    Clone()

    Declaration
    public object Clone()
    Returns
    Type Description
    System.Object

    Dispose()

    Declaration
    public void Dispose()

    Init()

    Declaration
    public void Init()
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