Struct Broadphase.BodyPairWriter | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Struct Broadphase.BodyPairWriter

    Namespace: Unity.Physics
    Syntax
    public struct BodyPairWriter : BoundingVolumeHierarchy.ITreeOverlapCollector

    Constructors

    BodyPairWriter(ref BlockStream.Writer, CollisionFilter*)

    Declaration
    public BodyPairWriter(ref BlockStream.Writer collidingPairs, CollisionFilter*bodyFilters)
    Parameters
    Type Name Description
    BlockStream.Writer collidingPairs
    CollisionFilter* bodyFilters

    Methods

    AddPairs(int4, int4, Int32)

    Declaration
    public void AddPairs(int4 pairsLeft, int4 pairsRight, int count)
    Parameters
    Type Name Description
    int4 pairsLeft
    int4 pairsRight
    System.Int32 count
    Implements
    BoundingVolumeHierarchy.ITreeOverlapCollector.AddPairs(int4, int4, Int32)

    AddPairs(Int32, int4, Int32)

    Declaration
    public void AddPairs(int pairLeft, int4 pairsRight, int countR)
    Parameters
    Type Name Description
    System.Int32 pairLeft
    int4 pairsRight
    System.Int32 countR
    Implements
    BoundingVolumeHierarchy.ITreeOverlapCollector.AddPairs(Int32, int4, Int32)

    Close()

    Declaration
    public void Close()

    FlushIfNeeded()

    Declaration
    public void FlushIfNeeded()
    Implements
    BoundingVolumeHierarchy.ITreeOverlapCollector.FlushIfNeeded()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023