Interface BoundingVolumeHierarchy.IPointDistanceLeafProcessor
Namespace: Unity.Physics
Syntax
public interface IPointDistanceLeafProcessor
Methods
DistanceLeaf<T>(PointDistanceInput, Int32, ref T)
Declaration
bool DistanceLeaf<T>(PointDistanceInput input, int leafData, ref T collector)
where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | |
System.Int32 | leafData | |
T | collector |
Returns
Type | Description |
---|---|
System.Boolean |
Type Parameters
Name | Description |
---|---|
T |