Interface BoundingVolumeHierarchy.IColliderCastLeafProcessor
Namespace: Unity.Physics
Syntax
public interface IColliderCastLeafProcessor
Methods
ColliderCastLeaf<T>(ColliderCastInput, Int32, ref T)
Declaration
bool ColliderCastLeaf<T>(ColliderCastInput input, int leafData, ref T collector)
where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | |
System.Int32 | leafData | |
T | collector |
Returns
Type | Description |
---|---|
System.Boolean |
Type Parameters
Name | Description |
---|---|
T |