Field m_SkippedFirstFrame
The scriptable render pipeline hook used to capture perception data skips the first frame of the simulation when running locally, so this flag is used to track whether the first frame has been skipped yet.
Namespace: UnityEngine.Perception.Randomization.Scenarios
Assembly: solution.dll
Syntax
protected bool m_SkippedFirstFrame
Returns
Type | Description |
---|---|
bool |