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    Field m_SkippedFirstFrame

    The scriptable render pipeline hook used to capture perception data skips the first frame of the simulation when running locally, so this flag is used to track whether the first frame has been skipped yet.

    Namespace: UnityEngine.Perception.Randomization.Scenarios
    Assembly: solution.dll
    Syntax
    protected bool m_SkippedFirstFrame
    Returns
    Type Description
    bool
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