docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class FixedLengthScenario.Constants

    Constants describing the execution of this scenario

    Inheritance
    object
    ScenarioConstants
    UnitySimulationScenarioConstants
    FixedLengthScenario.Constants
    Inherited Members
    UnitySimulationScenarioConstants.totalIterations
    UnitySimulationScenarioConstants.instanceCount
    UnitySimulationScenarioConstants.instanceIndex
    ScenarioConstants.randomSeed
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Perception.Randomization.Scenarios
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class FixedLengthScenario.Constants : UnitySimulationScenarioConstants

    Fields

    Name Description
    framesPerIteration

    The number of frames to render per iteration.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)