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    Class ParameterTarget

    Used to apply sampled parameter values to a particular GameObject, Component, and property. Typically managed by a parameter configuration.

    Inheritance
    object
    ParameterTarget
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Perception.Randomization.Parameters
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class ParameterTarget

    Methods

    Name Description
    AssignNewTarget(GameObject, Component, string, ParameterApplicationFrequency)

    Assigns a new target

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