Class Parameter
Parameters, in conjunction with a parameter configuration, are used to create convenient interfaces for randomizing simulations.
Inherited Members
Namespace: UnityEngine.Experimental.Perception.Randomization.Parameters
Assembly: solution.dll
Syntax
[Serializable]
public abstract class Parameter
Constructors
Name | Description |
---|---|
Parameter() | Constructs a new parameter |
Fields
Name | Description |
---|---|
name | The name of the parameter |
target | The target this parameter apply a sample to |
Properties
Name | Description |
---|---|
hasTarget | Indicates whether this parameter has a target GameObject |
sampleType | The sample type generated by this parameter |
samplers | An array containing a reference to each sampler field in this parameter |
Methods
Name | Description |
---|---|
GetDisplayName(Type) | Returns the display name of a parameter type |
ResetState(int) | Resets sampler states and then offsets those states using the current scenario iteration |