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    Class SemanticSegmentationLabeler

    Labeler which generates a semantic segmentation image each frame. Each object is rendered to the semantic segmentation image using the color associated with it based on the given SemanticSegmentationLabelConfig. Semantic segmentation images are saved to the dataset in PNG format.

    Only one SemanticSegmentationLabeler can render at once across all cameras.

    Inheritance
    object
    CameraLabeler
    SemanticSegmentationLabeler
    Inherited Members
    CameraLabeler.enabled
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: UnityEngine.Perception.GroundTruth
    Assembly: solution.dll
    Syntax
    [Serializable]
    public sealed class SemanticSegmentationLabeler : CameraLabeler

    Constructors

    Name Description
    SemanticSegmentationLabeler()

    Creates a new SemanticSegmentationLabeler. Be sure to assign labelConfig before adding to a PerceptionCamera.

    SemanticSegmentationLabeler(SemanticSegmentationLabelConfig, RenderTexture)

    Creates a new SemanticSegmentationLabeler with the given SemanticSegmentationLabelConfig.

    Fields

    Name Description
    annotationId

    The id to associate with semantic segmentation annotations in the dataset.

    labelConfig

    The SemanticSegmentationLabelConfig which maps labels to pixel values.

    Properties

    Name Description
    targetTexture

    The RenderTexture on which semantic segmentation images are drawn. Will be resized on startup to match the camera resolution.

    Methods

    Name Description
    Cleanup()

    Called when the Labeler is about to be destroyed or removed from the PerceptionCamera. Use this to clean up to state.

    OnBeginRendering()

    Called just before the camera renders each frame the the labeler is enabled and ShouldCaptureThisFrame is true.

    Setup()

    Called just before the first call to OnUpdate() or OnBeginRendering(). Implement this to initialize state.

    Events

    Name Description
    imageReadback

    Event which is called each frame a semantic segmentation image is read back from the GPU.

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