Struct EgoHandle
An ego, which is used to group multiple sensors under a single frame of reference.
Implements
Inherited Members
Namespace: UnityEngine.Perception.GroundTruth
Assembly: solution.dll
Syntax
public struct EgoHandle : IEquatable<EgoHandle>
Fields
Name | Description |
---|---|
Description | A human-readable description of this ego. |
Id | The ID for this ego. This ID will be used to refer to this ego in the json metadata. |
Methods
Name | Description |
---|---|
Equals(object) | Indicates whether this instance and a specified object are equal. |
Equals(EgoHandle) | Indicates whether the current object is equal to another object of the same type. |
GetHashCode() | Returns the hash code for this instance. |
Operators
Name | Description |
---|---|
operator ==(EgoHandle, EgoHandle) | Compares two EgoHandle instances for equality. |
operator !=(EgoHandle, EgoHandle) | Compares two EgoHandle instances for inequality. |