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    Struct EgoHandle

    An ego, which is used to group multiple sensors under a single frame of reference.

    Implements
    IEquatable<EgoHandle>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.Perception.GroundTruth
    Assembly: solution.dll
    Syntax
    public struct EgoHandle : IEquatable<EgoHandle>

    Fields

    Name Description
    Description

    A human-readable description of this ego.

    Id

    The ID for this ego. This ID will be used to refer to this ego in the json metadata.

    Methods

    Name Description
    Equals(object)

    Indicates whether this instance and a specified object are equal.

    Equals(EgoHandle)

    Indicates whether the current object is equal to another object of the same type.

    GetHashCode()

    Returns the hash code for this instance.

    Operators

    Name Description
    operator ==(EgoHandle, EgoHandle)

    Compares two EgoHandle instances for equality.

    operator !=(EgoHandle, EgoHandle)

    Compares two EgoHandle instances for inequality.

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