Struct EgoHandle
An ego, which is used to group multiple sensors under a single frame of reference.
Implements
Inherited Members
Namespace: UnityEngine.Perception.GroundTruth
Assembly: solution.dll
Syntax
public struct EgoHandle : IEquatable<EgoHandle>
Fields
| Name | Description |
|---|---|
| Description | A human-readable description of this ego. |
| Id | The ID for this ego. This ID will be used to refer to this ego in the json metadata. |
Methods
| Name | Description |
|---|---|
| Equals(object) | Indicates whether this instance and a specified object are equal. |
| Equals(EgoHandle) | Indicates whether the current object is equal to another object of the same type. |
| GetHashCode() | Returns the hash code for this instance. |
Operators
| Name | Description |
|---|---|
| operator ==(EgoHandle, EgoHandle) | Compares two EgoHandle instances for equality. |
| operator !=(EgoHandle, EgoHandle) | Compares two EgoHandle instances for inequality. |