Class JointLabel
Label to designate a custom joint/keypoint. These are needed to add body
parts to a humanoid model that are not contained in its
These label's can also be applied to the keypoints found in the
Namespace: UnityEngine.Perception.GroundTruth
Syntax
public class JointLabel : MonoBehaviour, ISerializationCallbackReceiver
Fields
labels
List of all of the templates that this joint can be mapped to.
Declaration
public List<string> labels
Field Value
Type | Description |
---|---|
List<String> |
overrideSelfOcclusionDistance
Whether selfOcclusionDistance should be used instead of the one specified in the KeypointTemplate.
Declaration
public bool overrideSelfOcclusionDistance
Field Value
Type | Description |
---|---|
Boolean |
selfOcclusionDistance
Whether selfOcclusionDistance should be used instead of the one specified in the KeypointTemplate.
Declaration
public float selfOcclusionDistance
Field Value
Type | Description |
---|---|
Single |