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    Class JointLabel

    Label to designate a custom joint/keypoint. These are needed to add body parts to a humanoid model that are not contained in its

    These label's can also be applied to the keypoints found in the to override the self occlusion tolerance values defined in the KeypointTemplate file. The KeypointTemplate defines the typical tolerances for a model, but certain models may need to have specific overrides on a keypoint for the self occlusion to work properly.

    Inheritance
    Object
    JointLabel
    Namespace: UnityEngine.Perception.GroundTruth
    Syntax
    public class JointLabel : MonoBehaviour, ISerializationCallbackReceiver

    Fields

    labels

    List of all of the templates that this joint can be mapped to.

    Declaration
    public List<string> labels
    Field Value
    Type Description
    List<String>

    overrideSelfOcclusionDistance

    Whether selfOcclusionDistance should be used instead of the one specified in the KeypointTemplate.

    Declaration
    public bool overrideSelfOcclusionDistance
    Field Value
    Type Description
    Boolean

    selfOcclusionDistance

    Whether selfOcclusionDistance should be used instead of the one specified in the KeypointTemplate.

    Declaration
    public float selfOcclusionDistance
    Field Value
    Type Description
    Single
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