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    Class PredictedSpawningSystemGroup

    Parent group of all systems that need to process predicted spawned ghost entities inside the prediction group. The group execute after the EndPredictedSimulationEntityCommandBufferSystem to ensure new predicted ghost entities created by that command buffer are always initialized before the end of current the prediction tick.

    Inheritance
    object
    PredictedSpawningSystemGroup
    Namespace: Unity.Netcode
    Assembly: Unity.NetCode.dll
    Syntax
    [MovedFrom(true, "Unity.NetCode", null, null)]
    public class PredictedSpawningSystemGroup : ComponentSystemGroup
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