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    Class EndPredictedSimulationEntityCommandBufferSystem

    The EntityCommandBufferSystem at the end of the PredictedSimulationSystemGroup.

    Inheritance
    object
    EndPredictedSimulationEntityCommandBufferSystem
    Namespace: Unity.Netcode
    Assembly: Unity.NetCode.dll
    Syntax
    [MovedFrom(true, "Unity.NetCode", null, null)]
    public class EndPredictedSimulationEntityCommandBufferSystem : EntityCommandBufferSystem
    Remarks

    Prefer using this system to queue spawning operations that involved predicted ghosts, especially on the Client (predicted spawning). This guarantee that they are initialized with the correct state at the tick they are spawned (no partial tick) if the usual rules for spawning (NetworkTime.IsFirstTimePredictedTick true) are followed.

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