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    Class NetworkGroupCommandBufferSystem

    The EntityCommandBufferSystem at the end of the NetworkReceiveSystemGroup that is used to sync connection entity state (like creation and destruction).

    Inheritance
    object
    NetworkGroupCommandBufferSystem
    Namespace: Unity.Netcode
    Assembly: Unity.NetCode.dll
    Syntax
    [BurstCompile]
    [MovedFrom(true, "Unity.NetCode", null, null)]
    public class NetworkGroupCommandBufferSystem : EntityCommandBufferSystem
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