Class NetworkGroupCommandBufferSystem
The EntityCommandBufferSystem at the end of the NetworkReceiveSystemGroup that is used to sync connection entity state (like creation and destruction).
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[BurstCompile]
[MovedFrom(true, "Unity.NetCode", null, null)]
public class NetworkGroupCommandBufferSystem : EntityCommandBufferSystem