Struct GhostPredictionSwitchingSystem
System that applies the prediction switching on the queued entities (via GhostPredictionSwitchingQueues).
Implements
ISystem
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[BurstCompile]
[MovedFrom(true, "Unity.NetCode", null, null)]
public struct GhostPredictionSwitchingSystem : ISystem
Methods
OnCreate(ref SystemState)
Declaration
public void OnCreate(ref SystemState state)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemState | state |
OnDestroy(ref SystemState)
Declaration
[BurstCompile]
public void OnDestroy(ref SystemState state)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemState | state |
OnUpdate(ref SystemState)
Declaration
[BurstCompile]
public void OnUpdate(ref SystemState state)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemState | state |
Implements
ISystem