Struct GhostPredictionSwitchingQueues
Singleton component with APIs and collections required for converting client ghosts GhostMode to Predicted & Interpolated. GhostPredictionSwitchingSystem
Implements
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public struct GhostPredictionSwitchingQueues : IComponentData
Fields
ConvertToInterpolatedQueue
Unity.Netcode.PredictionSwitchingUtilities.ConvertGhostToInterpolated(EntityManager,Unity.Netcode.NetcodeTime.NetworkTime@,Unity.Netcode.GhostUpdateVersion,Unity.Netcode.NetDebug,Unity.Collections.NativeArray{Unity.Netcode.GhostCollectionPrefab},Entity,System.Single,Unity.Collections.FixedList64Bytes{Entity}@,System.UInt32@)
Declaration
public NativeQueue<ConvertPredictionEntry>.ParallelWriter ConvertToInterpolatedQueue
Field Value
| Type | Description |
|---|---|
| NativeQueue<ConvertPredictionEntry>.ParallelWriter |
ConvertToPredictedQueue
Unity.Netcode.PredictionSwitchingUtilities.ConvertGhostToPredicted(EntityManager,Unity.Netcode.NetcodeTime.NetworkTime@,Unity.Netcode.GhostUpdateVersion,Unity.Netcode.NetDebug,Unity.Collections.NativeArray{Unity.Netcode.GhostCollectionPrefab},Entity,System.Single,Unity.Collections.FixedList64Bytes{Entity}@,System.UInt32@)
Declaration
public NativeQueue<ConvertPredictionEntry>.ParallelWriter ConvertToPredictedQueue
Field Value
| Type | Description |
|---|---|
| NativeQueue<ConvertPredictionEntry>.ParallelWriter |