docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct GhostAuthoringInspectionComponent.ComponentOverride

    Saved override values for a single (entity, component) pair on a Ghost Prefab.

    Implements
    IComparer<GhostAuthoringInspectionComponent.ComponentOverride>
    IComparable<GhostAuthoringInspectionComponent.ComponentOverride>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.Authoring.Hybrid.dll
    Syntax
    [Serializable]
    public struct GhostAuthoringInspectionComponent.ComponentOverride : IComparer<GhostAuthoringInspectionComponent.ComponentOverride>, IComparable<GhostAuthoringInspectionComponent.ComponentOverride>

    Fields

    EntityIndex

    The entity guid index reference.

    Declaration
    [FormerlySerializedAs("EntityGuid")]
    public ulong EntityIndex
    Field Value
    Type Description
    ulong

    FullTypeName

    For sake of serialization we are using the type fullname because we can't rely on the TypeIndex for the component. StableTypeHash cannot be used either because layout or fields changes affect the hash too (so is not a good candidate for that).

    Declaration
    public string FullTypeName
    Field Value
    Type Description
    string

    NoOverride

    Sentinel for an unset PrefabType or SendTypeOptimization: -1 (cast to the relevant enum).

    Declaration
    public const int NoOverride = -1
    Field Value
    Type Description
    int

    PrefabType

    Override what modes are available for that type. If None, this component is removed from the prefab/entity instance.

    Declaration
    public GhostPrefabType PrefabType
    Field Value
    Type Description
    GhostPrefabType
    Remarks

    Note that VariantHash can clobber this value.

    SendTypeOptimization

    Override which client type it will be sent to, if we're able to determine.

    Declaration
    [FormerlySerializedAs("OwnerPredictedSendType")]
    public GhostSendType SendTypeOptimization
    Field Value
    Type Description
    GhostSendType

    VariantHash

    Select which variant we would like to use. 0 means the default. Compute via ResolveVariantHashFromType(Type, ComponentType) (which honors well-known special variants like DontSerializeVariant), or UncheckedVariantHashNBC(Type, ComponentType) when you already know the variant is a user-defined struct.

    Declaration
    public ulong VariantHash
    Field Value
    Type Description
    ulong

    Properties

    DidCorrectlyMap

    Editor-only flag set during inspection-component validation to mark that this entry mapped to a known component type. Not serialized, not meaningful at runtime.

    Declaration
    public readonly bool DidCorrectlyMap { get; }
    Property Value
    Type Description
    bool

    HasOverriden

    True if any of PrefabType, SendTypeOptimization, or VariantHash is set.

    Declaration
    public bool HasOverriden { get; }
    Property Value
    Type Description
    bool

    IsPrefabTypeOverriden

    True if PrefabType is set (not equal to NoOverride).

    Declaration
    public bool IsPrefabTypeOverriden { get; }
    Property Value
    Type Description
    bool

    IsSendTypeOptimizationOverriden

    True if SendTypeOptimization is set (not equal to NoOverride).

    Declaration
    public bool IsSendTypeOptimizationOverriden { get; }
    Property Value
    Type Description
    bool

    IsVariantOverriden

    True if VariantHash is non-zero.

    Declaration
    public bool IsVariantOverriden { get; }
    Property Value
    Type Description
    bool

    Methods

    Compare(ComponentOverride, ComponentOverride)

    Sort order: by FullTypeName, then EntityIndex, then VariantHash.

    Declaration
    public int Compare(GhostAuthoringInspectionComponent.ComponentOverride x, GhostAuthoringInspectionComponent.ComponentOverride y)
    Parameters
    Type Name Description
    GhostAuthoringInspectionComponent.ComponentOverride x

    First override to compare.

    GhostAuthoringInspectionComponent.ComponentOverride y

    Second override to compare.

    Returns
    Type Description
    int

    Negative if x precedes y, positive if it follows, zero if all three sort keys are equal.

    CompareTo(ComponentOverride)

    Declaration
    public int CompareTo(GhostAuthoringInspectionComponent.ComponentOverride other)
    Parameters
    Type Name Description
    GhostAuthoringInspectionComponent.ComponentOverride other
    Returns
    Type Description
    int

    Reset()

    Resets PrefabType, SendTypeOptimization, and VariantHash back to "no override". Does not touch FullTypeName or EntityIndex.

    Declaration
    public void Reset()

    Implements

    IComparer<T>
    IComparable<T>
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)