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    Struct RpcCommandRequest<TActionSerializer, TActionRequest>.SendRpcData

    A struct that can be embedded into your system job, and should be used to delegate the rpc handling. Example of use:

    [BurstCompile]
    struct SendRpc : IJobChunk
    {
        public RpcCommandRequest{MyRpcCommand, MyRpcCommand}.SendRpcData data;
        public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
        {
            data.Execute(chunk, unfilteredChunkIndex);
        }
    }

    Always use the InitJobData(ref SystemState) method to construct a valid instance.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct RpcCommandRequest<TActionSerializer, TActionRequest>.SendRpcData

    Methods

    Execute(ArchetypeChunk, int)

    Call this from a Execute(in ArchetypeChunk, int, bool, in v128) method to handle the rpc requests.

    Declaration
    public void Execute(ArchetypeChunk chunk, int orderIndex)
    Parameters
    Type Name Description
    ArchetypeChunk chunk

    Chunk

    int orderIndex

    Order index

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