Class GhostPresentationGameObjectTransformSystem
This system will update the presentation GameObjects transform based on the current transform of the entity owning it.
Inherited Members
Namespace: Unity.NetCode .Hybrid
Assembly: Unity.NetCode.Hybrid.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(TransformSystemGroup))]
[UpdateAfter(typeof(LocalToWorldSystem))]
public class GhostPresentationGameObjectTransformSystem : SystemBase