Class GhostAnimationGraphAsset
The main graph asset for a GhostAnimationController. All animation logic which
needs to be synchronized should be expressed as an assets of this type. The asset
can reference other assets to build a full graph.
Inheritance
GhostAnimationGraphAsset
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.NetCode.Hybrid.dll
Syntax
public abstract class GhostAnimationGraphAsset : ScriptableObject
Methods
CreatePlayable(GhostAnimationController, PlayableGraph, List<GhostPlayableBehaviour>)
Create a playable for this node. The behaviours List must be populated with all GhostPlayableBehaviour
which require a call to PreparePredictedData. If a GhostPlayableBehaviour is not added to that list
the prediction update will not be called.
This can create a GhostPlayableBehaviour which contains mixers, clips, references to other assets etc.
Declaration
public abstract Playable CreatePlayable(GhostAnimationController controller, PlayableGraph graph, List<GhostPlayableBehaviour> behaviours)
Parameters
Returns
RegisterPlayableData(IRegisterPlayableData)
Register playable data for this asset. Only data registered here can be accessed during PrepareFrame,
no other entity data can be accessed.
Declaration
public abstract void RegisterPlayableData(IRegisterPlayableData register)
Parameters
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