Class GhostAnimationControllerServerSystem
A system which makes sure registered playable data is updated before PrepareFrame runs for predicted ghosts not using PreparePredictedData or graph updates in prediction on the server.
Inherited Members
Namespace: Unity.NetCode .Hybrid
Assembly: Unity.NetCode.Hybrid.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderLast = true)]
[UpdateAfter(typeof(EndSimulationEntityCommandBufferSystem))]
public class GhostAnimationControllerServerSystem : SystemBase