Class NetworkReceiveSystemGroup
Parent group of all systems that; receive data from the server, deal with connections, and
that need to perform operations before the ghost simulation group.
In particular, Command
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
[UpdateAfter(typeof(BeginSimulationEntityCommandBufferSystem))]
[UpdateBefore(typeof(GhostSimulationSystemGroup))]
public class NetworkReceiveSystemGroup : ComponentSystemGroup