Namespace Unity.NetCode.Generators
Classes
Used to configure the serialization/deserialization code-generation for a specific type (primitive or struct) and
combination of GhostFieldAttribute quantized, smooting and sub-type flags.
The tuple [Type, Quantized, Smoothing, SubType] is mapped to
a template file that contains the code to use to serialize/deserialize this specific type.
It is possible so to register for each individual type multiple serialization rules, that can be selected using the
GhostFieldAttribute.
For example, the default float type (subtype 0) has 4 different serialization rules:
(float, unquantized, Clamp, 0)
(float, unquantized, InterpolateAndExtrapolate, 0)
(float, quantized, Clamp, 0)
(float, quantized, InterpolateAndExtrapolate)
UserDefinedTemplates is used to add custom templates to the code-generation system.
Add a partial class definition to an AssemblyDefinitionReference (.asmref) referencing Unity.NetCode,
implement the RegisterTemplates(List<TypeRegistryEntry>, string) method by adding your new typesto the templates list.
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