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    Struct CopyInputToCommandBuffer<TInputBufferData, TInputComponentData>.CopyInputToBufferJob

    For internal use only, simplify the creation of system jobs that copies IInputComponentData data to the underlying ICommandData buffer.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [Obsolete("CopyInputToBufferJob has been deprecated.", false)]
    public struct CopyInputToCommandBuffer<TInputBufferData, TInputComponentData>.CopyInputToBufferJob

    Methods

    Execute(ArchetypeChunk, int)

    Implements the component copy and input event management. Should be called your job Unity.Jobs.IJob.Execute() method.

    Declaration
    public void Execute(ArchetypeChunk chunk, int orderIndex)
    Parameters
    Type Name Description
    ArchetypeChunk chunk

    chunk

    int orderIndex

    order index

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