Struct CopyInputToBufferJob<TInputComponentData, TInputHelper>
Internal job (don't use directly) used to copy the input data for struct implementing the IInputComponentData to the underlying InputBufferData<T> command data buffer. The job is also responsible to increment the InputEvent counters, in case the input component contains input events.
Implements
IJobChunk
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[BurstCompile]
public struct CopyInputToBufferJob<TInputComponentData, TInputHelper> : IJobChunk where TInputComponentData : unmanaged, IInputComponentData where TInputHelper : unmanaged, IInputEventHelper<TInputComponentData>
Type Parameters
Name | Description |
---|---|
TInputComponentData | Input component data |
TInputHelper | Input helper |
Methods
Execute(in ArchetypeChunk, int, bool, in v128)
Copy the input component for current server tick to the command buffer.
Declaration
[BurstCompile]
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
Parameters
Type | Name | Description |
---|---|---|
ArchetypeChunk | chunk | Chunk |
int | unfilteredChunkIndex | Chunk index |
bool | useEnabledMask | Should use enabled |
v128 | chunkEnabledMask | Chunk enabled mask |
Implements
Unity.Entities.IJobChunk