docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum ConnectionState.State

    The current state of the connection.

    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public enum ConnectionState.State

    Fields

    Name Description
    Approval

    Connection is connected on the transport level but needs to be approved before continuing to the handshake.

    Connected

    The connection has been established, the handshake is completed, and the connection is now fully connected. A NetworkId component is added to the Network Connection as we enter this state.

    Connecting

    Client-Only, the connection is trying to contact the server and establish a communication channel.

    Disconnected

    The connection has been closed.

    Handshake

    The client connected to the server and is exchanging some initial messages, such as verify the NetworkProtocolVersion and GameProtocolVersion are compatible.

    Unknown

    Default, connection not created or not initialized.

    Extension Methods

    NetCodeUtils.ToFixedString(ConnectionState.State)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)