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    Struct NetworkProtocolVersion

    The NetworkProtocolVersion is a singleton entity that is automatically created by the GhostCollectionSystem (once the GhostCollection is ready), and is used to verify client and server compatibility.

    The protocol version is composed by different part:

    - The NetCode package version.

    - A user defined GameProtocolVersion game version, that identify the version of your game

    - A unique hash of all the IRpcCommand and ICommandData that is used to verify both client and server recognize the same rpc and command and that can serialize/deserialize them in the same way

    - A unique hash of all the replicated Unity.Entities.IComponentData and Unity.Entities.IBufferElementData that is used to verify both client and server can serialize/deserialize all the replicated component present in the ghosts

    When a client tries to connect to the server, as part of the initial handshake, they exchange their protocol version to validate they are both using same version. If the version mismatch, the connection is forcibly closed.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct NetworkProtocolVersion : IComponentData, IQueryTypeParameter

    Fields

    ComponentCollectionVersion

    A unique hash calculated on all the serialized components that can be used to check if the client can properly decode the snapshots.

    Declaration
    public ulong ComponentCollectionVersion
    Field Value
    Type Description
    ulong

    GameVersion

    The user specific game version the server and client are using. 0 by default, unless the GameProtocolVersion is used to customise it.

    Declaration
    public int GameVersion
    Field Value
    Type Description
    int

    NetCodeVersion

    The NetCode package version

    Declaration
    public int NetCodeVersion
    Field Value
    Type Description
    int

    RpcCollectionVersion

    A unique hash computed of all the RPC and commands, used to check if the server and client have the same messages and with compatible data and serialization.

    Declaration
    public ulong RpcCollectionVersion
    Field Value
    Type Description
    ulong

    k_NetCodeVersion

    The integer used to determine a compatible version of the NetCode package.

    Declaration
    public const int k_NetCodeVersion = 2
    Field Value
    Type Description
    int
    Remarks

    Note: When we increment this, it implies netcode is not compatible with a previous version. However, there is no guarantee you'll get a graceful error if connecting to an incompatible version, because, if we change the serialization of the protocol version (e.g. by changing RPC header size), we almost certainly cannot deserialize this value correctly anyway.
    NOTE: Netcode makes no guarantees that any major, minor, or patch versions of netcode are compatible with each other. We only guarantee that the exact version is compatible with itself.

    Methods

    ToFixedString()

    Helper.

    Declaration
    public FixedString512Bytes ToFixedString()
    Returns
    Type Description
    FixedString512Bytes

    "NPV[NetCodeVersion:0, GameVersion:0, RpcCollection:00000000000, ComponentCollection:00000000000]"

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

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    In This Article
    • Fields
      • ComponentCollectionVersion
      • GameVersion
      • NetCodeVersion
      • RpcCollectionVersion
      • k_NetCodeVersion
    • Methods
      • ToFixedString()
    • Implements
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