Struct ApplyCurrentInputBufferElementToInputDataSystem<TInputComponentData, TInputHelper>
For internal use only, system that copies commands from the InputBufferData<T> buffer to the IInputComponentData component present on the entity.
Implements
ISystem
ISystemCompilerGenerated
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[BurstCompile]
[UpdateInGroup(typeof(CopyCommandBufferToInputSystemGroup), OrderFirst = true)]
[UpdateBefore(typeof(PredictedFixedStepSimulationSystemGroup))]
public struct ApplyCurrentInputBufferElementToInputDataSystem<TInputComponentData, TInputHelper> : ISystem, ISystemCompilerGenerated where TInputComponentData : unmanaged, IInputComponentData where TInputHelper : unmanaged, IInputEventHelper<TInputComponentData>
Type Parameters
| Name | Description |
|---|---|
| TInputComponentData | Input component data |
| TInputHelper | Input helper |
Methods
OnCreate(ref SystemState)
Declaration
[BurstCompile]
public void OnCreate(ref SystemState state)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemState | state |
OnCreateForCompiler(ref SystemState)
Declaration
public void OnCreateForCompiler(ref SystemState state)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemState | state |
OnUpdate(ref SystemState)
Declaration
[BurstCompile]
public void OnUpdate(ref SystemState state)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemState | state |
Implements
Unity.Entities.ISystem
Unity.Entities.ISystemCompilerGenerated